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41. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
Daoden wrote: I think carriers are fine atm. Carrier are still very reliant on others in game No they aren't, that is the problem.
- by Mallak Azaria - at 2014.08.04 04:44:00
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42. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Mallak Azaria wrote: CFC Grunt wrote: Just removing sentries from carriers lacks imagination. Instead remove the +1 drone bonus per skill level and make dcus give 2 drones per unit. Then you need to choose between ...
- by Mallak Azaria - at 2014.08.04 04:42:00
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43. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
CFC Grunt wrote: Just removing sentries from carriers lacks imagination. Instead remove the +1 drone bonus per skill level and make dcus give 2 drones per unit. Then you need to choose between dps or logi in the high slots I like this idea...
- by Mallak Azaria - at 2014.08.04 01:40:00
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44. personal locker in haulers - in Player Features and Ideas Discussion [original thread]
If only you were on the CODEswarm exemption list, then you wouldn't have to worry about switching freighter modules all the time.
- by Mallak Azaria - at 2014.08.04 01:22:00
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45. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: Mallak Azaria wrote: But my ratting carrier Don't you guys do all of your ratting in AFKtars? I still use Ishtars on a couple of my newer accounts, but for the most part I use carriers now. The money is better (bu...
- by Mallak Azaria - at 2014.08.04 01:18:00
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46. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
But my ratting carrier
- by Mallak Azaria - at 2014.08.04 01:10:00
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47. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: La Nariz wrote: . Unlike NPC corporations player corporations have far more constraints and the effects of bad posting can be a self moderating force. Which is one of the many reasons why NPC corporations need to have...
- by Mallak Azaria - at 2014.07.23 20:16:00
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48. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: I think you should never lose SPs for any reason. I would like to see the end to clone upgrading altogether and have them institute a new ISK sink to take its place like requiring all ships to use fuel (except noobie shi...
- by Mallak Azaria - at 2014.07.23 20:14:00
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49. Move Level 5's back to highsec. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: I would lower level 4s first. The payout on a level 4 is much much higher than level 3s iirc. Like between 2 and 3 times as high. Or even higjer. Seem to remember needing to do something like 100 level 3s just to earn eno...
- by Mallak Azaria - at 2014.07.23 04:58:00
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50. Move Level 5's back to highsec. - in Player Features and Ideas Discussion [original thread]
To make level 5's an attractive alternative to running 4's solo both the isk & LP rewards would have to be significantly increased if they were moved to highsec, otherwise people will just continue soloing 4's. To make up for that the ones rem...
- by Mallak Azaria - at 2014.07.23 04:43:00
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51. Incursions Fix - in Player Features and Ideas Discussion [original thread]
I like this idea, but to keep in line with Sansha lore la dee da, incursions should increase in frequency & amount.
- by Mallak Azaria - at 2014.07.23 04:37:00
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52. Incursions Fix - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: How hard should I laugh ?? You can freely choose, I can give you some options if you can't come up with some. Gaining ISK and burning ISK has nothing to do with each other. Your whole base is an observation form ignorance...
- by Mallak Azaria - at 2014.07.23 03:56:00
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53. The cloak detection deployable. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Blowing it up. Hitting the target before it onlines. Running out its radius before it onlines. Not warping in to one. Dscanning. Probing. Fitting for combat. Fitting for defense. Fitting for alignment speed. Lots of thi...
- by Mallak Azaria - at 2014.07.23 03:48:00
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54. The cloak detection deployable. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Hi mr dude guy Try finding more than one occasion on my kb where I was a victim of afk cloaking. There is one. In 5 years of playing. Wouldn't you too like to decloak haulers and t3s that land at your gates? Would you ...
- by Mallak Azaria - at 2014.07.23 03:35:00
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55. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Death Ryder wrote: Its kind of amazing, if I was trying to get the developers to make it so you could light you bum on fire and stick it out a airlock in jita, you lot would be all in favour of it and probably telling the everyone I should be a...
- by Mallak Azaria - at 2014.07.23 03:32:00
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56. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Death Ryder wrote: Bohneik Itohn wrote: Meh. Just out of curiosity how much did you lose? I mean it's kind of hard for me to sympathize since I don't lose that many med clones, and when I do my first reaction is to buy a new one before I e...
- by Mallak Azaria - at 2014.07.23 03:31:00
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57. The cloak detection deployable. - in Player Features and Ideas Discussion [original thread]
If someone gets close enough to be detected/de-cloaked by this module, you're dead already. I like the idea but it doesn't really add anything to gameplay apart from a 'Haha you're dead' notification.
- by Mallak Azaria - at 2014.07.23 03:28:00
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58. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
So all I'm getting from this is guy wants to be safe when logging in his lowsec titan to switch skills. Does that sum up this thread?
- by Mallak Azaria - at 2014.07.08 05:19:00
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59. CCP, show miners some love. Please. - in Player Features and Ideas Discussion [original thread]
Doreen Kaundur wrote: Why is it that those most opposed to mining buffs are non-miners? Why is it that those most in favour of more mining buffs are the ones too lazy to utilise previous buffs to mining?
- by Mallak Azaria - at 2014.06.21 23:14:00
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60. CCP, show miners some love. Please. - in Player Features and Ideas Discussion [original thread]
Doreen Kaundur wrote: Ramona McCandless wrote: Doreen Kaundur wrote: mining ships are left intentionally squishy. Procurer hull Therefore, no Wow.....one whole mining ship. Or a Skiff, or a Mackinaw, or a Retriever.
- by Mallak Azaria - at 2014.06.21 23:12:00
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